Posted on Mar 10, 2015

March Status Update!

With GDC just over and a lots of awesome Gaming news about, we thought it would be a fitting time to make a small update on how Routine is doing.

In our last August Update, we talked about how we were slowly going through the game and replacing all placeholder work. Since then, we’ve managed to get through 5 sectors of the Game, adding Gameplay, Art and essential Story Elements. We may need to revisit certain bits and bobs as we get specific playtest information back, but for now its a great feeling seeing more and more of Routine being Completed!

With less and less testing/prototyping needed for this stage in Development, we’ve really managed to speed up our Workflow and it feels like Progress is going better than ever.

(click to enlarge)

• Unreal Engine 4 is FREE! will you guys be switching to it?

Routine is far too deep into development for us to switch engines but we can’t bloody wait to get our hands on it for future projects!

• Are you guys dead?

Unsurprisingly we get this question a lot, we don’t blame anyone for thinking this as we are very quiet when it comes to putting out Routine related news. We are doing fine though and Routine’s progress is going great.

• Will you guys be putting out a new video at some point?

We will absolutely do a new video or two closer to release.

(click to enlarge)

Thanks again for the INSANE amount of patience you guys are exercising, we are honestly trying our best to get the game finished as soon as possible!

-Lunar Software

Posted on Oct 31, 2014

Happy Halloween!

We hope everyone is having a great day and have something spooky planned for tonight!  ]:)

While we continue with development, we thought it would be nice to give a new desktop image and what better time than Halloween!

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As usual, we want to thank you guys for the continual support. We really appreciate it and hopefully one day we can return all that amazing love you have given us!

-Lunar Software

Posted on Aug 14, 2014

August Status Update!

Hey everyone!

I know we are always very quiet on the news front but a lot has been happening over the past few months with development that we are super happy about. We just wanted to let you know we’re still alive and kicking!

Routine has been advancing very well lately, as we’ve been making a lot of progress in all areas of Development. Some of the Sound work we have been doing has been super exciting, especially as we have been working on implementing some cool functionality with Physics Objects!

We’ve also begun to Polish and Finalize a few small areas in Routine, which has been thrilling as were seeing less and less placeholder work in the game.

Our weekly play tests are definitely feeling a lot less *Playtesty*, and we honestly couldn’t be happier about that!

(click to enlarge)

As with the last update here are a few common questions from the public:

• Are you guys still supporting the Oculus Rift?

We are all extremely excited about VR because we believe it brings unparalleled immersion and that is something we would love to be a part of. However at the moment we have had to slow down our VR integration as we all get extremely motion sick with the current kits. We will take another look at implementing VR closer to release but for now we can’t fully commit to a VR version of Routine.

• The Routine website is down, are you guys dead?

Fear not! we are just switching hosting services as our current one was just too expensive. The website will be back up and running soon.

• Will you be doing Early Access for Routine?

We only want to release a fully finished game as we believe it’s the best way to play Routine.

(click to enlarge)

Thank you all for the patience and constant support,  we don’t always get a chance to respond to everyone’s messages but we do read and take in all the feedback you guys have, thank you.

-Lunar Software

Posted on Feb 19, 2014

February Status Update!

It’s been a while since our last update and we just want to say that we are sorry for radio silence.

We get an overwhelming amount of questions and emails per day and it would be extremely hard for us to answer all of those and then get any serious amount of work done on Routine. So we are just keeping our heads down and working as fast as we can to get Routine into your hands as soon as possible.

Routine Is coming along very well, we have made huge progress in almost all areas but there is still a good amount of work that needs to be done and until we are 100% clear on a release window we cannot give anyone an accurate date, sorry but we just don’t want to disappoint anyone by failing to meet a deadline or compromising on the quality to meet it, neither of those options are good.

(click to enlarge)

And to answer a few questions that are still commonly asked:

• PS4/XBONE release of Routine?

A PS4 release is a small possibility after we release the PC version.

• Will there be controller support?

We are still working on controller support and will give you an update when we have made a decision on this.

• Make sure you have an FOV slider or your game is DOOMED!

FOV in a game like Routine is a bit more awkward as we have Full Body Awareness, for example if you turn up your FOV a bit too much you will actually see into your neck and out your arse. We need to be careful on what settings we allow so that we can avoid issues like that but yes we would like to have an FOV slider :)

(Our current FOV is roughly 97)

Thanks again for the overwhelming support and we are very sorry for how quiet we may get, but don’t worry, development is going great!

-Lunar Software

Posted on Oct 10, 2013

Giant Bomb and Gameinformer!

Today’s update is just to give you guys a small overview of some awesome press coverage we have had lately!

The first article went up on Gameinformer written by the guy who really loves his horror, Tim Turi! We manage to talk to him over Skype and we had a great time talking about Routine and Horror in general , check out the article below.

• Gameinformer – Killer Robots, Floppy Disks and Atmospheric Sci-Fi Horror

We then managed to have a Skype interview with Patrick Klepek of Giant Bomb, he is also a massive horror fan and every October he does a bunch of coverage on Horror games that interest him, luckily he thought of us this year and here is an Article and Audio interview of the Skype chat

• Article-Dark Side of the Moon 

• Audio Interview (I was pretty damn nervous in this Interview so I apologise for how much I rambled on!)

• Direct download (This is the direct link to the mp3 if people want to download it)

Thank you all for the constant support and patience, we are trying our best to keep you guys updated without giving too much of Routine away, we did release two screenshots this week and here they are again just in case you missed them. 

(Click to enlarge!)

 

-Lunar Software

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