Posted on Mar 23, 2017

March they said…

Its March, and as our Release Date Trailer revealed a while back, it is release month!
When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sure that the game was polished and felt like something we could be proud of releasing, so we came up with a March Release Window.

That extra time has been invaluable to the project, and as things were being put into a final release state (Sound, Animations, Gameplay) we felt a great amount of joy and satisfaction in seeing everything in Routine really come to life. However, there was one thing we never felt clicked, and that was one of our paths.
Routine has always had two ways to progress through the game, each with their own unique endings, but we never quite knew how they would feel until the game content & experience was really polished up and playable as one solid, consistent, experience.

We made the call at the end of January that our second path was just not as strong as the other. If you follow us on twitter you may have noticed over these last two months that we’ve been very inactive, and the reason has been that we’ve just crunched like crazy to try and hit that March Release date. It’s looking like we just can’t do that, there are still a few things that require our attention. You have waited almost 5 years for Routine, and we want to make sure that what we give you in the end is nothing short of the best we can give you. We’re genuinely sorry to announce this small delay, but we feel like the last thing we want to do is disappoint all of the people that given us their love, support and kindness, by releasing something that didn’t feel complete.

We only get to release Routine once, and we want to make sure we do it right. We don’t expect the delay to add more than a month or two and when we next update, we promise to finally give you a clear release date with a game that we are proud of.

Once again from the bottom of our hearts, thank you all for your patience and support.
-Lunar Software

Posted on Oct 31, 2016

Release Date Trailer

Hey Everyone!

It’s been a while since our last update back in December, and for that we can only apologise. Our heads are deep in development and we wanted to make sure that with our next update, we could give you guys something substantial. So with that said, we are super happy to announce that Routine finally has a release date (release window to be more exact)!

If you follow us on twitter, you may have noticed that we were hinting towards a late 2016 release. We have been working like crazy to try and hit that mark without compromising the quality of the game and at this rate, we would be releasing way too close to the Steam Christmas Sales (which would be devastating for us). In the end we felt like it was best to just not rush things at this final hurdle.

We hope you enjoy the trailer and that it can make the final months until release a little easier, we can’t thank you all enough for being so patient and supportive over these years. It’s incredibly motivating to read your kind messages even when development has took so much longer than expected.

We’ll hopefully be able to update you guys a few more times before release, as we stamp off content and prepare to finally share Routine with everyone.

Thank you again from everyone here, and we hope you have a Happy Halloween!
-Lunar Software

Posted on Dec 17, 2015

December Status Update!

The holidays are just around the corner, and while we can’t quite give you the game yet (sorry) we would love to give you an update on what’s been going on.

A few months ago we talked about going through the game replacing all of the placeholder art, were happy to say that now we are doing the big second pass on all environments and core gameplay features. While the first pass put in a huge chunk of the game and removed all placeholder work, the second pass has been all about adding the small little details that really make the game feel complete. It has been a very slow process for us but we are working as much as we can to get Routine to a polished state that we are all happy with.

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We really enjoy and appreciate all of the comments you guys send us and were really sorry that we can’t always reply to them or give you more meaningful updates. We are currently putting 100% of our time into development and it does sometimes mean that we don’t get to talk to you guys as much as we would want to. We promise that once we get closer to release we will be a bigger presence on Steam and Facebook.

However we are a lot more active on our twitter accounts and while it may not always be Routine related it’s a handy way to just check our pulse.


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• So why is the game taking so long to finish?
Routine is our first project as a team and while we do have some previous experience individually this has been a huge undertaking where we have clearly underestimated a lot of the workload. We are happy with everything we have learnt and we are still completely committed to releasing something that we are all proud of and hopefully something that you will all enjoy.

• I don’t like some of those effects you are using, can I remove them?
YES! A lot of our effects such as Chromatic Aberration, DOF, Film Grain and Bloom are all settings that you can change or completely disable.

• Are you guys still looking into adding an FOV slider?
This is a pretty frequent request and we are happy to say that you’re now able to adjust the FOV from 70 to 110.

• Is there any chance I can playtest the game?
At the moment we are keeping all of our testing local, we doubt this will ever change but we will be sure to let everyone know if it does.

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Over the past few months there have been a few awesome articles and interviews about Routine and we would love to share a few with you.

• GameInformer – Can’t Look Away: The Evolution Of Modern First-Person Horror

• The Collective Podcast – Interview with Aaron Foster

• GameSpot – Top 7 Horror Games Coming in 2016

We do also want to say that we are extremely thankful for all of the emails and messages that we get, we do read them all but often find it very hard to respond during our seemingly indefinite crunch!

Thanks again for all of the support and patience, everyone here at Lunar Software wishes you all a lovely holiday and a happy new year!

– Lunar Software

Posted on Mar 10, 2015

March Status Update!

With GDC just over and a lots of awesome Gaming news about, we thought it would be a fitting time to make a small update on how Routine is doing.

In our last August Update, we talked about how we were slowly going through the game and replacing all placeholder work. Since then, we’ve managed to get through 5 sectors of the Game, adding Gameplay, Art and essential Story Elements. We may need to revisit certain bits and bobs as we get specific playtest information back, but for now its a great feeling seeing more and more of Routine being Completed!

With less and less testing/prototyping needed for this stage in Development, we’ve really managed to speed up our Workflow and it feels like Progress is going better than ever.

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• Unreal Engine 4 is FREE! will you guys be switching to it?

Routine is far too deep into development for us to switch engines but we can’t bloody wait to get our hands on it for future projects!

• Are you guys dead?

Unsurprisingly we get this question a lot, we don’t blame anyone for thinking this as we are very quiet when it comes to putting out Routine related news. We are doing fine though and Routine’s progress is going great.

• Will you guys be putting out a new video at some point?

We will absolutely do a new video or two closer to release.

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Thanks again for the INSANE amount of patience you guys are exercising, we are honestly trying our best to get the game finished as soon as possible!

-Lunar Software

Posted on Oct 31, 2014

Happy Halloween!

We hope everyone is having a great day and have something spooky planned for tonight!  ]:)

While we continue with development, we thought it would be nice to give a new desktop image and what better time than Halloween!

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As usual, we want to thank you guys for the continual support. We really appreciate it and hopefully one day we can return all that amazing love you have given us!

-Lunar Software

Posted on Aug 14, 2014

August Status Update!

Hey everyone!

I know we are always very quiet on the news front but a lot has been happening over the past few months with development that we are super happy about. We just wanted to let you know we’re still alive and kicking!

Routine has been advancing very well lately, as we’ve been making a lot of progress in all areas of Development. Some of the Sound work we have been doing has been super exciting, especially as we have been working on implementing some cool functionality with Physics Objects!

We’ve also begun to Polish and Finalize a few small areas in Routine, which has been thrilling as were seeing less and less placeholder work in the game.

Our weekly play tests are definitely feeling a lot less *Playtesty*, and we honestly couldn’t be happier about that!

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As with the last update here are a few common questions from the public:

• Are you guys still supporting the Oculus Rift?

We are all extremely excited about VR because we believe it brings unparalleled immersion and that is something we would love to be a part of. However at the moment we have had to slow down our VR integration as we all get extremely motion sick with the current kits. We will take another look at implementing VR closer to release but for now we can’t fully commit to a VR version of Routine.

• The Routine website is down, are you guys dead?

Fear not! we are just switching hosting services as our current one was just too expensive. The website will be back up and running soon.

• Will you be doing Early Access for Routine?

We only want to release a fully finished game as we believe it’s the best way to play Routine.

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Thank you all for the patience and constant support,  we don’t always get a chance to respond to everyone’s messages but we do read and take in all the feedback you guys have, thank you.

-Lunar Software

Posted on Feb 19, 2014

February Status Update!

It’s been a while since our last update and we just want to say that we are sorry for radio silence.

We get an overwhelming amount of questions and emails per day and it would be extremely hard for us to answer all of those and then get any serious amount of work done on Routine. So we are just keeping our heads down and working as fast as we can to get Routine into your hands as soon as possible.

Routine Is coming along very well, we have made huge progress in almost all areas but there is still a good amount of work that needs to be done and until we are 100% clear on a release window we cannot give anyone an accurate date, sorry but we just don’t want to disappoint anyone by failing to meet a deadline or compromising on the quality to meet it, neither of those options are good.

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And to answer a few questions that are still commonly asked:

• PS4/XBONE release of Routine?

A PS4 release is a small possibility after we release the PC version.

• Will there be controller support?

We are still working on controller support and will give you an update when we have made a decision on this.

• Make sure you have an FOV slider or your game is DOOMED!

FOV in a game like Routine is a bit more awkward as we have Full Body Awareness, for example if you turn up your FOV a bit too much you will actually see into your neck and out your arse. We need to be careful on what settings we allow so that we can avoid issues like that but yes we would like to have an FOV slider 🙂

(Our current FOV is roughly 97)

Thanks again for the overwhelming support and we are very sorry for how quiet we may get, but don’t worry, development is going great!

-Lunar Software

Posted on Oct 10, 2013

Giant Bomb and Gameinformer!

Today’s update is just to give you guys a small overview of some awesome press coverage we have had lately!

The first article went up on Gameinformer written by the guy who really loves his horror, Tim Turi! We manage to talk to him over Skype and we had a great time talking about Routine and Horror in general , check out the article below.

• Gameinformer – Killer Robots, Floppy Disks and Atmospheric Sci-Fi Horror

We then managed to have a Skype interview with Patrick Klepek of Giant Bomb, he is also a massive horror fan and every October he does a bunch of coverage on Horror games that interest him, luckily he thought of us this year and here is an Article and Audio interview of the Skype chat

• Article-Dark Side of the Moon 

• Audio Interview (I was pretty damn nervous in this Interview so I apologise for how much I rambled on!)

• Direct download (This is the direct link to the mp3 if people want to download it)

Thank you all for the constant support and patience, we are trying our best to keep you guys updated without giving too much of Routine away, we did release two screenshots this week and here they are again just in case you missed them. 

(Click to enlarge!)


-Lunar Software

Posted on Sep 13, 2013

Team Member interview: Aaron Foster


• Q: Who are you and what do you do?

My name is Aaron Foster and I am the “Lead” Artist/Designer.

• Q: What are you currently working on in Routine?

I am currently trying to figure out what “mooncrete” would look like!

• Q: What are you looking forward to when people finally play Routine?

I really want to see if the choices we have made with the design force people to care more about their actions rather than running around blindly thinking they can just reload the game.

• Q: If you could describe Routine with a single song, what would it be?

For me personally It would be the audio from this trailer for The Shining, it has such an uncomfortable overwhelming feel to it

• Q: Community Question: When is the game going to be released?

This is probably the most asked question we get, honestly we are absolutely terrible at giving an accurate time so we are trying to avoid it. Once we get closer to release we will let everyone know! (sorry I know this is a shit answer)

• Q: Community Question: Why don’t you update more?!

It just takes so much of our time away from development to do any substantial update, we also don’t want to spoil too much of a game that relies on your first experience so much.

• Q: Community Question: Will this game also be coming to consoles?

It’s a possibility but it’s also highly unlikely, if we did decide on doing a console version, it would probably be a post PC release on PS4.

• Q: Are there any games you are currently playing or looking forward to?

I am slightly disappointed with a lot of the choices they are making with Dark Souls 2, but either way, I need that in my life!

• Q: If a game of your choice could get a sequel what would it be?

Oh this is a hard question, and without really thinking deep on it i will just say ‘The Immortal’ on the Genesis, it was such an unforgiving harsh world that I would love to see more of!

• Q: Is there anything you want to say to the community?

I just want to thank everyone for the overwhelming support and kind words, I also want to say thank you for the emails, and if we have not replied to you then i am deeply sorry as its just taking so much time getting around to them all!

Also, sorry that there are no pretty pictures in this update! 🙁

Posted on Jun 25, 2013

Routine – Alpha Gameplay Trailer!

Here is our Alpha Gameplay Trailer, we hope you guys like it and if you have any concerns or questions just throw us an email!

Please remember this is Alpha and there is only so much we can show at this stage but we hope this video will answer a few questions people had in the past about pace and flow of the game. Thank you so much for the extremely kind support over the past few months and obviously your patience with our delays <3!

In a week or two we ‘might’ do a small QnA video to answer any questions about the video or general development of Routine, but until then THANK YOU!

-Lunar Software